Medalnook FizzneddleAlan Cheshier
Sor1Gnome, RockNeutral GoodWee Jas
CLASS RACE ALIGNMENT DEITY
1Small54Male3' 6"46 lbs.silverblack
LEVELSIZEAGEGENDERHEIGHTWEIGHTEYESHAIR
Key seeker. on a quest fromhis master who was murder on an orcish raid after recieving the quest.
APPEARANCE
01,000
1,000
Current XPNext Level XPRemaining XPIn Game XP Gained
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
12+1

DEX
14+2

CON
16+3

INT
16+3

WIS
14+2

CHA
17+3

TOTAL WOUNDS
CURRENT HP
SUBDUAL DAMAGE DAMAGE
REDUCTION
HIT DICE SPEED
HP
7


1d4+320

AC

131113=10+0+0+2+1+0+0

0
  

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR BONUS SHIELD BONUS DEX BONUS SIZE BONUS NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
%SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
3=0+3+0+0
+ +
REFLEX
DEX
2=0+2+0+0
+ 
WILL
WIS
4=2+2+0+0
+ 
BASE ATTACK
+0

INITIATIVE
MODIFIER
2=2+0
TOTAL DEX MISC
Grapple
MODIFIER
-3=0+1
+-4
+0
+
Melee
ATTACK BONUS
+2=0+1
+1
+0
+
Ranged
ATTACK BONUS
+3=0
+2
+1
+0
+
TOTAL BASE ATTACK ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
DaggerTOTAL ATTACK BONUSDAMAGECRITICAL
+2
1d3+1
19-20/x2
RANGEEQUIPPEDTYPESIZESPECIAL PROPERTIES
10 ft.
One-Handed
Piercing/Slashing
Small


Tanglefoot bagTOTAL ATTACK BONUSDAMAGECRITICAL
+3


RANGEEQUIPPEDTYPESIZESPECIAL PROPERTIES
10 ft.
One-Handed
None
Small

10-1920-2930-3940-49
+1-1-3-5

Unarmed strikeTOTAL ATTACK BONUSDAMAGECRITICAL
+2
1d2+1
x2
RANGEEQUIPPEDTYPESIZESPECIAL PROPERTIES
-
One-Handed
Bludgeoning
Small


Alchemist`s fireTOTAL ATTACK BONUSDAMAGECRITICAL
+3
1d4
x2
RANGEEQUIPPEDTYPESIZESPECIAL PROPERTIES
10 ft.
One-Handed
None
Small

10-1920-2930-3940-49
+1-1-3-5

SKILLSMAX RANKS4 / 2


SKILL NAMETOTAL
RANKS
ABILITY
MOD

MISC
MOD
n
AppraiseInt
3 =
+3  +
n
Balance*Dex
2 =
+2  +
n
BluffCha
5 =2  +3  +
n
Climb*Str
1 =
+1  +
n
ConcentrationCon
7 =4  +3  +
n
Control ShapeWis
2 =
+2  +
n
Craft (__________)Int
1 =
+3  +-2  
n
Craft (Alchemy)Int
4 =1  +3  +
n
Craft (Locksmithing)Int
2 =1  +3  +-2  
n
DiplomacyCha
3 =
+3  +
n
DisguiseCha
3 =
+3  +
n
Escape Artist*Dex
2 =
+2  +
n
ForgeryInt
3 =
+3  +
n
Gather InformationCha
3 =
+3  +
n
HealWis
2 =
+2  +
n
Hide*Dex
6 =
+2  +4  
n
IntimidateCha
3 =
+3  +
n
Jump*Str
-5 =
+1  +-6  

Knowledge (Arcana)Int
7 =4  +3  +

Knowledge (Dungeoneering)Int
3.5 =0.5  +3  +

Knowledge (History)Int
4 =1  +3  +

Knowledge (Local)Int
3.5 =0.5  +3  +
n
ListenWis
4 =
+2  +2  
n
Literacy
0 =
+0  +
n
Move Silently*Dex
2 =
+2  +

Open LockDex
0.5 =0.5  +2  +-2  
n
Perform ()Cha
3 =
+3  +
n
Perform (Act)Cha
3 =
+3  +
n
Perform (Comedy)Cha
3 =
+3  +
n
Perform (Dance)Cha
3 =
+3  +
n
Perform (Keyboard Instruments)Cha
3 =
+3  +
n
Perform (Oratory)Cha
3 =
+3  +
n
Perform (Percussion)Cha
3 =
+3  +
n
Perform (Sing)Cha
3 =
+3  +
n
Perform (String Instruments)Cha
3 =
+3  +
n
Perform (Wind Instruments)Cha
3 =
+3  +
n
RideDex
2 =
+2  +
n
SearchInt
3 =
+3  +
n
Sense MotiveWis
2 =
+2  +

SpellcraftInt
4 =1  +3  +
n
SpotWis
2 =
+2  +
n
SurvivalWis
2 =
+2  +
n
Swim*Str
1 =
+1  +

Tumble*Dex
2.5 =0.5  +2  +

Use Magic DeviceCha
3.5 =0.5  +3  +
n
Use RopeDex
2 =
+2  +
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** -1 per 5 lb. of gear


EQUIPMENT/ABILITIES/FEATS

EQUIPMENT
TypeItem#Wt. (lbs)TypeItem#Wt. (lbs)
Goods
Backpack
1(1.00)
Goods
Rations, trail (per day)
2(1.00)
Goods
Bedroll
1(2.50)
Goods
Rope, hemp (50 ft.)
1(10.00)
Goods
Candle
1(—)
Goods
Spade
1(8.00)
Goods
Coin: gp (60)
1(1.20)
Goods
Traveler`s outfit
1(2.50)
Goods
Crowbar
1(5.00)
Goods
Waterskin (full)
1(2.00)
Goods
Ink (vial)
1(—)
Wpn
Alchemist`s fire
3(1.50)
Goods
Inkpen
1(—)
Wpn
Dagger
1(0.50)
Goods
Mirror, small steel
1(0.50)
Wpn
Silver Dagger, Masterwork
1(0.50)
Goods
Paper (sheet) (2)
1(—)
Wpn
Tanglefoot bag
3(6.00)
Goods
Parchment (sheet)
1(—)




1 - 32 lbs. 33 - 64 lbs. 65 - 97 lbs.
• LIGHT LOAD •MEDIUM LOADHEAVY LOAD
TOTAL WEIGHT CARRIED 0.00 lbs.

MONEY
CP -
SP -
GP - 60
PP -

LANGUAGES
CommonDraconicElvenGnome
Orc





CAMPAIGN

FEATS
Heighten Spell
Simple Weapon Proficiency

SPECIAL ABILITIES
x
Gnome, Rock Racial Features
+2 bonus for saves against illusions
Spell Like Ability - If Charisma is over 10 - 1/day: Dancing Lights, Ghost Sound, Prestidigitation
Spell Like Ability: 1/day Speak with Animals (Burrowing mammal only, 1 minute)
x
Special Attacks
Spell-like Abilities Speak with Animals 3 1 Dancing Lights 1 1 Ghost Sound 1 1 Prestidigitation 1 1
x
Special Qualities
+1 Attack vs. Kobolds and Goblinoids
+4 Dodge Bonus to AC vs. Giants
Low-light Vision (Ex)
Weapon Familiarity (Ex)
x
Sorcerer Class Features
Proficiency: Simple Weapons: All
Spells
Summon Familiar


Medalnook Fizzneddle's Known Sorcerer Spells
Level:0123456789
Known:42----------------
Per Day:54----------------

PrepSpell NameDCCast TimeSchoolRangeDurationSaveSRVSMDescription
0 LEVEL

Disrupt Undead

13

1 Action
Necro
25 ft.+5 ft./2 levels
Instantaneous
None
Yes
V,S
You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)

Light

13

1 Action
Evoc
Touch
10 minutes/level (D)
None
No
V,M/DF
Object shines like a torch (PH248).

Open/Close

13

1 Action
Trans
25 ft.+5 ft./2 levels
Instantaneous
Will Negates (Object)
Yes (object)
V,S,F
Opens or closes small or light things (PH258).

Read Magic

13

1 Action
Div
Personal
10 minutes/level

-
V,S,F
Read scrolls and spellbooks (PH269).
1st LEVEL

Animate Rope

14

1 Action
Trans
100 ft.+10 ft./level
1 round/level
None
No
V,S
You can animate a nonliving ropelike object, such as string, yarn, cord, line, rope, or even a cable (PH199).

Identify

14

1 Hour
Div
Touch
Instantaneous
None
No
V,S,M/DF
Determines all features of magic item (PH243).

Animal
Animal, Monkey

ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
3-4

DEX
15+2

CON
10+0

INT
6-2

WIS
12+1

CHA
5-3

TOTAL WOUNDS
CURRENT HP
SUBDUAL DAMAGE DAMAGE
REDUCTION
HIT DICE SPEED
HP
3


1d830, Climb 30

AC

161414=10+0+0+2+2+2+0

0
  

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR BONUS SHIELD BONUS DEX BONUS SIZE BONUS NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
%SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
2=2+0+0+0
+ +
REFLEX
DEX
4=2+2+0+0
+ 
WILL
WIS
3=2+1+0+0
+ 
BASE ATTACK
+0

INITIATIVE
MODIFIER
2=2+0
TOTAL DEX MISC

Attacks:
-12 (Grapple)
+4 (1d3-4, Bite)

Features:
Class Features: Alertness, Empathic Link, Improved Evasion, Share Spells
SQ: Low-light Vision (Ex)
Skills: Balance+10, Bluff+5, Climb+10, Concentration+7, Craft (__________)+4, Hide+10, Listen+4, Spot+3
Feats: Weapon Finesse


Sources loaded for the creation of Medalnook Fizzneddle:
Players Handbook v35e
Dungeon Masters Guide v35e
Monster Manual v35e
Core eTools Data
User-Created Material
Monster Manual III
Monster Manual II v35e

Acknowledgements:
Character Sheet by Julian Segal (Thrombin) incorporating code and ideas from -
Code Monkey Publishing (Barak), Art (SikSavant), Colossal, LeStat and Dave Grover (Kelvin_Cuthbert).

Last update - 8th Feb 2004