| | | | | | | | | | |
| Prep | School | Spell Name | DC | Cast Time | Range | Duration | Save | SR | VSM | Description |
| 0 LEVEL
|
1
| Conj
| Create Water
| 14
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
| No
| V,S
| This spell generates wholesome, drinkable water, just like clean rain water (PH215)
|
| Conj
| Cure Minor Wounds
| 14
| 1 Action
| Touch
| Instantaneous
| Will Half
| Yes:h
| V,S
| Cures 1 point of damage (PH216)
|
1
| Div
| Detect Magic
| 14
| 1 Action
| 60 ft.
| Concentration, up to 1 minute/level (D)
| None
| No
| V,S
| Detects spells and magic items within 60 ft (PH219)
|
| Div
| Detect Poison
| 14
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
| No
| V,S
| You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)
|
| Div
| Guidance
| 14
| 1 Action
| Touch
| 1 minute or until discharged
| Will Negates (Harmless)
| Yes
| V,S
| Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237)
|
| Necro
| Inflict Minor Wounds
| 14
| 1 Action
| Touch
| Instantaneous
| Will Negates
| Yes
| V,S
| Touch attack, 1 point of damage (PH217).
|
1
| Evoc
| Light
| 14
| 1 Action
| Touch
| 10 minutes/level (D)
| None
| No
| V,M/DF
| Object shines like a torch (PH248).
|
| Trans
| Mending
| 14
| 1 Action
| 10 ft.
| Instantaneous
| Will Negates (Harmless, Object)
| Yes (Harmless, Object)
| V,S
| Makes minor repairs on an object (PH253).
|
| Trans
| Purify Food and Drink
| 14
| 1 Action
| 10 ft.
| Instantaneous
| Will Negates (Object)
| Yes (object)
| V,S
| Purifies 1 cu. Ft. /level of food or water (PH267).
|
| Div
| Read Magic
| 14
| 1 Action
| Personal
| 10 minutes/level
|
| -
| V,S,F
| Read scrolls and spellbooks (PH269).
|
| Abjur
| Resistance
| 14
| 1 Action
| Touch
| 1 minute
| Will Negates (Harmless)
| Yes:h
| V,S,M/DF
| Subject gains +1 on saving throws (PH272).
|
| Trans
| Virtue
| 14
| 1 Action
| Touch
| 1 minute
| Fortitude Negates; See Text
| Yes:h
| V,S,DF
| Subject gains 1 temporary hp (PH298).
|
| 1st LEVEL
|
| Ench
| Bane
| 15
| 1 Action
| 50 ft.
| 1 minute/level
| Will Negates
| Yes
| V,S,DF
| Enemies are filled with fear and doubt; suffer -1 on attacks and saves against fear. Counters and dispels bless (PH203)
|
| Ench
| Bless
| 15
| 1 Action
| 50 ft.
| 1 minute/level
| None
| Yes:h
| V,S,DF
| Allies are filled with courage; gain +1 morale bonus on attacks and saves against fear. Counters and dispels bane(PH205)
|
1
| Trans
| Bless Water
| 15
| 1 Minute
| Touch
| Instantaneous
| Will Negates
| Yes (object)
| V,S,M
| This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water (See PH128) (PH205)
|
| Necro
| Cause Fear
| 15
| 1 Action
| 25 ft.+5 ft./2 levels
| 1d4 rounds or 1 round; See Text
| Will Partial
| Yes
| V,S
| The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. (PH208)
|
| Ench
| Command
| 15
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 round
| Will Negates
| Yes
| V
| You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity (PH211)
|
| Div
| Comprehend Languages
| 15
| 1 Action
| Personal
| 10 minutes/level
| None
| -
| V,S,M/DF
| You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)
|
| Conj
| Cure Light Wounds
| 15
| 1 Action
| Touch
| Instantaneous
| Will Half
| Yes:h
| V,S
| Cures 1d8+1/level damage [max +5] (PH215)
|
| Necro
| Curse Water
| 15
| 1 Minute
| Touch
| Instantaneous
| Will Negates
| Yes (object)
| V,S,M
| Imbues a flask (1 pint) of water with negative energy, turning it into unholy water (PH216)
|
| Necro
| Deathwatch
| 15
| 1 Action
| 30 ft.
| 10 minutes/level
| None
| No
| V,S
| Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death (PH217)
|
| Div
| Detect Chaos
| 15
| 1 Action
| 60 ft.
| Concentration, up to 10 minutes/level (D)
| None
| No
| V,S,DF
| Reveals creatures, spells, or objects (PH218)
|
| Div
| Detect Evil
| 15
| 1 Action
| 60 ft.
| Concentration, up to 10 minutes/level (D)
| None
| No
| V,S,DF
| Reveals creatures, spells, or objects (PH218)
|
| Div
| Detect Good
| 15
| 1 Action
| 60 ft.
| Concentration, up to 10 minutes/level (D)
| None
| No
| V,S,DF
| Reveals creatures, spells, or objects (PH219)
|
| Div
| Detect Law
| 15
| 1 Action
| 60 ft.
| Concentration, up to 10 minutes/level (D)
| None
| No
| V,S,DF
| Reveals creatures, spells, or objects (PH219)
|
| Div
| Detect Undead
| 15
| 1 Action
| 60 ft.
| Concentration, up to 1 minute/level (D)
| None
| No
| V,S,M/DF
| You can detect the aura that surrounds undead creatures (PH220)
|
| Evoc
| Divine Favor
| 15
| 1 Action
| Personal
| 1 minute
| None
| -
| V,S,DF
| Calling upon the strength of a deity, you gain a luck bonus on attack and damage, equal to +1/3 caster levels (PHB224)
|
| Necro
| Doom
| 15
| 1 Action
| 100 ft.+10 ft./level
| 1 minute/level
| Will Negates
| Yes
| V,S,DF
| This spell fills a single subject with a feeling of horrible dread that causes it to become shaken (PH225)
|
| Abjur
| Endure Elements
| 15
| 1 Action
| Touch
| 24 hours
| Will Negates (Harmless)
| Yes
| V,S
| Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)
|
| Abjur
| Entropic Shield
| 15
| 1 Action
| Personal
| 1 minute/level (D)
| Will Negates
| -
| V,S
| A magical field appears around you, deflecting incoming arrows, rays, and other ranged attacks (20% miss chance) (PH227)
|
| Abjur
| Hide from Undead
| 15
| 1 Action
| Touch
| 10 minutes/level (D)
| Will Negates (Harmless); See Text
| Yes
| V,S,DF
| Undead cannot see, hear, or smell the warded creatures. Nonintelligent undead creatures receive no save (PH241)
|
1
| Necro
| Inflict Light Wounds
| 15
| 1 Action
| Touch
| Instantaneous
| Will Half
| Yes
| V,S
| Touch, 1d8 +1/level damage (max +5) (PH244).
|
| Trans
| Magic Stone
| 15
| 1 Action
| Touch
| 30 minutes or until discharged
| Will Negates (Harmless, Object)
| Yes (Harmless, Object)
| V,S,DF
| Three stones become +1 projectiles, 1d6+1 damage (PH251).
|
| Trans
| Magic Weapon
| 15
| 1 Action
| Touch
| 1 minute/level
| Will Negates (Harmless, Object)
| Yes (Harmless, Object)
| V,S,DF
| Weapon gains +1 bonus (PH251).
|
| Conj
| Obscuring Mist
| 15
| 1 Action
| 20 ft.
| 1 minute/level
| None
| No
| V,S
| Fog surrounds you (PH258).
|
| Abjur
| Protection from Chaos
| 15
| 1 Action
| Touch
| 1 minute/level (D)
| Will Negates (Harmless)
| Spec
| V,S,M/DF
| +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).
|
+ 1
| Abjur
| Protection from Evil
| 15
| 1 Action
| Touch
| 1 minute/level (D)
| Will Negates (Harmless)
| Spec
| V,S,M/DF
| +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).
|
| Abjur
| Protection from Good
| 15
| 1 Action
| Touch
| 1 minute/level (D)
| Will Negates (Harmless)
| Spec
| V,S,M/DF
| +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).
|
| Abjur
| Protection from Law
| 15
| 1 Action
| Touch
| 1 minute/level (D)
| Will Negates (Harmless)
| Spec
| V,S,M/DF
| +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).
|
| Abjur
| Remove Fear
| 15
| 1 Action
| 25 ft.+5 ft./2 levels
| 10 minutes; See Text
| Will Negates (Harmless)
| Yes:h
| V,S
| +4 on saves against fear for one subject +1/four levels (PH271).
|
| Abjur
| Sanctuary
| 15
| 1 Action
| Touch
| 1 round/level
| Will Negates
| No
| V,S,DF
| Opponents can`t attack you, and you can`t attack (PH274).
|
| Abjur
| Shield of Faith
| 15
| 1 Action
| Touch
| 1 minute/level
| Will Negates (Harmless)
| Yes:h
| V,S,M
| Aura grants +2 or higher deflection bonus (PH278).
|
| Conj
| Summon Monster I
| 15
| 1 Round
| 25 ft.+5 ft./2 levels
| 1 round/level (D)
| None
| No
| V,S,F/DF
| Calls outsider to fight for you.(PH285).
|