FerilDawn
Cleric 1Half-ElfChaotic GoodCorellon Larethian ( Good, War )
CLASS RACE ALIGNMENT DEITY
1Medium; Face 5ft. by 5ft.; Reach 5ft.; 30Female5' 3"148 lbs.BlueBrown
LEVELSIZEAGEGENDERHEIGHTWEIGHTEYESHAIR
01000
1000
Current XPXP for Next LevelXP RemainingIn Game XP Gained
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
15+2

DEX
14+2

CON
14+2

INT
17+3

WIS
18+4

CHA
9-1

TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
HP
HIT POINTS
10


30
AC161412=10+2+2+2+0+0+0
25
-2
+6

TOTALFLAT
FOOTED
TOUCH
AC
BASEARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
SPELL
FAILURE %
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
BASE ATTACK
+0

INITIATIVE
MODIFIER
2=2+0
TOTAL DEX
MODIFIER
MISC
MODIFIER
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL MODIFIERS
Fortitude
Con
4=2+2+0
+0
+
Reflex
Dex
2=0+2+0
+0
+
Will
Wis
6=2+4+0
+0
+
TOTAL BASE
ATTACK BONUS
STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
GRAPPLE
MODIFIER
+2=0+2
+0
+0
+
MELEE
ATTACK BONUS
+2=0+2
+0
+0
+
RANGED
ATTACK BONUS
+2=0
+2
+0
+0
+
TOTAL BASE
ATTACK BONUS
DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
Alchemist`s fireTOTAL ATTACK BONUSDAMAGECRITICAL
+2
1d6
x2
RANGEEQUIPPEDTYPESIZESPECIAL PROPERTIES
10 ft.
One-Handed
None
Medium

10 - 19 ft. 20 - 29 ft. 30 - 39 ft. 40 - 49 ft. 50 - 59 ft.
0-2-4-6-8

Crossbow, lightTOTAL ATTACK BONUSDAMAGECRITICAL
+-2
1d8
19-20/x2
RANGEEQUIPPEDTYPESIZESPECIAL PROPERTIES
80 ft.
One-Handed
Piercing
Medium

80 - 159 ft. 160 - 239 ft. 240 - 319 ft. 320 - 399 ft. 400 - 479 ft.
0-2-4-6-8

MorningstarTOTAL ATTACK BONUSDAMAGECRITICAL
+2
1d8+2
x2
RANGEEQUIPPEDTYPESIZESPECIAL PROPERTIES
-
One-Handed
Bludgeoning/Piercing
Medium


Unarmed strikeTOTAL ATTACK BONUSDAMAGECRITICAL
+2
1d3+2
x2
RANGEEQUIPPEDTYPESIZESPECIAL PROPERTIES
-
One-Handed
Bludgeoning
Medium


LongswordTOTAL ATTACK BONUSDAMAGECRITICAL
+3
1d8+2
19-20/x2
RANGEEQUIPPEDTYPESIZESPECIAL PROPERTIES
-
One-Handed
Slashing
Medium


LeatherARMOR BONUSMAX DEXCHECK PENALTYSPELL FAILURE
+2
6
0
10%
TYPESPEEDWEIGHTSPECIAL PROPERTIES
Light
30 ft.
15 lbs.


Shield, heavy wooden
ARMOR BONUSWEIGHTCHECK PENALTYSPELL FAILURE
+2
10 lbs.
-2
15%
SPECIAL PROPERTIES


SKILLSMax
Ranks
4/ 2


SKILL NAMEKEY
ABILITY
TOTALL
RANKS
ABILITY
MOD

MISC
MOD
n
AppraiseInt
3=
+3
+
n
Balance*Dex
0=
+2
+-2
n
BluffCha
-1=
+-1
+
n
Climb*Str
0=
+2
+-2
n
ConcentrationCon
3=1+2
+
n
Control ShapeWis
4=
+4
+
n
Craft (__________)Int
1=
+3
+-2

Decipher ScriptInt
4=1+3
+
n
DiplomacyCha
2=1+-1
+2
n
DisguiseCha
-1=
+-1
+
n
Escape Artist*Dex
0=
+2
+-2
n
ForgeryInt
3=
+3
+
n
Gather InformationCha
1.5=0.5+-1
+2
n
HealWis
8=4+4
+
n
Hide*Dex
0.5=0.5+2
+-2
n
IntimidateCha
-1=
+-1
+
n
Jump*Str
0=
+2
+-2

Knowledge (Architecture and Engineering)Int
3.5=0.5+3
+

Knowledge (Portals & Gates)Int
3.5=0.5+3
+

Knowledge (Religion)Int
4=1+3
+
n
ListenWis
5=
+4
+1
n
Literacy
0=
+0
+
n
Move Silently*Dex
0=
+2
+-2
n
Perform ()Cha
-1=
+-1
+
n
Perform (Act)Cha
-1=
+-1
+
n
Perform (Comedy)Cha
-1=
+-1
+
n
Perform (Dance)Cha
-1=
+-1
+
n
Perform (Keyboard Instruments)Cha
-1=
+-1
+
n
Perform (Oratory)Cha
-1=
+-1
+
n
Perform (Percussion)Cha
-1=
+-1
+
n
Perform (Sing)Cha
-1=
+-1
+
n
Perform (String Instruments)Cha
-1=
+-1
+
n
Perform (Wind Instruments)Cha
-1=
+-1
+

Profession (Apothecary)Wis
6=2+4
+

Profession (Herbalist)Wis
5=1+4
+
n
RideDex
2=
+2
+
n
SearchInt
4=
+3
+1
n
Sense MotiveWis
4=
+4
+

SpellcraftInt
7=4+3
+
n
SpotWis
5=
+4
+1
n
SurvivalWis
4=
+4
+
n
Swim*Str
-2=
+2
+-4
n
Use RopeDex
2=
+2
+
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** Double armor penalty


Feril
CAMPAIGNCHARACTER
EQUIPMENT
ItemValue (ea.)#Wt. (lbs)ItemValue (ea.)#Wt. (lbs)
Armor: Leather
10 gp1(15.00)
Goods: Rope, hemp (50 ft.)
1 gp1(10.00)
Goods: Backpack
2 gp1(2.00)
Goods: Shovel
2 gp1(8.00)
Goods: Bedroll
1 sp1(5.00)
Goods: Torch (2)
2 cp1(2.00)
Goods: Candle (2)
2 cp1(—)
Goods: Waterskin (full)
1 gp1(4.00)
Goods: Chalk, 1 piece
1 cp1(—)
Shield: Shield, heavy wooden
7 gp1(10.00)
Goods: Coin: gp (75)
75 gp1(1.50)
Weapon: Alchemist`s fire (1d6)
20 gp1(1.00)
Goods: Flint and steel
1 gp1(—)
Weapon: Crossbow, light (1d8)
35 gp1(4.00)
Goods: Holy symbol, silver
25 gp1(1.00)
Weapon: Longsword (1d8)
15 gp1(4.00)
Goods: Lantern, hooded
7 gp1(2.00)
Weapon: Morningstar (1d8)
8 gp1(6.00)
Goods: Oil (pint)
1 sp1(1.00)




1 - 66 lbs. 67 - 133 lbs. 134 - 200 lbs.
• LIGHT LOAD •MEDIUM LOADHEAVY LOAD
TOTAL WEIGHT CARRIED 0.00 lbs.

MONEY
COINQTYGAINED IN PLAY
Copper0 
Silver0 
Gold75 
Platinum0 

LANGUAGES
CommonDraconicDwarvenElvenGoblin

FEATS
Armor Proficiency: heavy
Armor Proficiency: light
Armor Proficiency: medium
Extra Turning
Martial Weapon Proficiency: Longsword
Shield Proficiency
Simple Weapon Proficiency
Weapon Focus: Longsword
SPECIAL ABILITIES
Special Qualities
+2 Saves vs. Spells and Spell-like Effects
Immunity: Sleep Effects (Ex)
Low-light Vision (Ex)
Cleric Class Features
Domain Access (2)
Proficiency: Armor, Heavy
Proficiency: Armor, Light
Proficiency: Armor, Medium
Proficiency: Shields
Proficiency: Simple Weapons: All
Spells
Spontaneous casting
Turn or rebuke undead (7+Cha.Mod/day)
Half-Elf Racial Features
Elven Blood
Domain Powers
Good: Cast good spells at +1 caster level
War: Free Martial proficiency and focus
TURN/REBUKE UNDEAD

Turn Check
Result
Max HD
Affected
0 or less
1-3
4-6
7-9
10-12
13-15
16-18
19-21
22 or more
level - 4
level - 3
level - 2
level - 1
level
level + 1
level + 2
level + 3
level + 4


No. of turns per day: 6
Turn check: 1d20-1



Feril's Cleric Spells
Level:0123456789
Known:AllAll----------------
Per Day:32 + 1----------------

Domains:GoodWar

PrepSchoolSpell NameDCCast TimeRangeDurationSaveSRVSMDescription
0 LEVEL
1
Conj
Create Water
14
1 Action

25 ft.+5 ft./2 levels

Instantaneous
None
No
V,S
This spell generates wholesome, drinkable water, just like clean rain water (PH215)

Conj
Cure Minor Wounds
14
1 Action

Touch

Instantaneous
Will Half
Yes:h
V,S
Cures 1 point of damage (PH216)
1
Div
Detect Magic
14
1 Action

60 ft.

Concentration, up to 1 minute/level (D)
None
No
V,S
Detects spells and magic items within 60 ft (PH219)

Div
Detect Poison
14
1 Action

25 ft.+5 ft./2 levels

Instantaneous
None
No
V,S
You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Div
Guidance
14
1 Action

Touch

1 minute or until discharged
Will Negates (Harmless)
Yes
V,S
Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237)

Necro
Inflict Minor Wounds
14
1 Action

Touch

Instantaneous
Will Negates
Yes
V,S
Touch attack, 1 point of damage (PH217).
1
Evoc
Light
14
1 Action

Touch

10 minutes/level (D)
None
No
V,M/DF
Object shines like a torch (PH248).

Trans
Mending
14
1 Action

10 ft.

Instantaneous
Will Negates (Harmless, Object)
Yes (Harmless, Object)
V,S
Makes minor repairs on an object (PH253).

Trans
Purify Food and Drink
14
1 Action

10 ft.

Instantaneous
Will Negates (Object)
Yes (object)
V,S
Purifies 1 cu. Ft. /level of food or water (PH267).

Div
Read Magic
14
1 Action

Personal

10 minutes/level

-
V,S,F
Read scrolls and spellbooks (PH269).

Abjur
Resistance
14
1 Action

Touch

1 minute
Will Negates (Harmless)
Yes:h
V,S,M/DF
Subject gains +1 on saving throws (PH272).

Trans
Virtue
14
1 Action

Touch

1 minute
Fortitude Negates; See Text
Yes:h
V,S,DF
Subject gains 1 temporary hp (PH298).
1st LEVEL

Ench
Bane
15
1 Action

50 ft.

1 minute/level
Will Negates
Yes
V,S,DF
Enemies are filled with fear and doubt; suffer -1 on attacks and saves against fear. Counters and dispels bless (PH203)

Ench
Bless
15
1 Action

50 ft.

1 minute/level
None
Yes:h
V,S,DF
Allies are filled with courage; gain +1 morale bonus on attacks and saves against fear. Counters and dispels bane(PH205)
1
Trans
Bless Water
15
1 Minute

Touch

Instantaneous
Will Negates
Yes (object)
V,S,M
This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water (See PH128) (PH205)

Necro
Cause Fear
15
1 Action

25 ft.+5 ft./2 levels

1d4 rounds or 1 round; See Text
Will Partial
Yes
V,S
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. (PH208)

Ench
Command
15
1 Action

25 ft.+5 ft./2 levels

1 round
Will Negates
Yes
V
You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity (PH211)

Div
Comprehend Languages
15
1 Action

Personal

10 minutes/level
None
-
V,S,M/DF
You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)

Conj
Cure Light Wounds
15
1 Action

Touch

Instantaneous
Will Half
Yes:h
V,S
Cures 1d8+1/level damage [max +5] (PH215)

Necro
Curse Water
15
1 Minute

Touch

Instantaneous
Will Negates
Yes (object)
V,S,M
Imbues a flask (1 pint) of water with negative energy, turning it into unholy water (PH216)

Necro
Deathwatch
15
1 Action

30 ft.

10 minutes/level
None
No
V,S
Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death (PH217)

Div
Detect Chaos
15
1 Action

60 ft.

Concentration, up to 10 minutes/level (D)
None
No
V,S,DF
Reveals creatures, spells, or objects (PH218)

Div
Detect Evil
15
1 Action

60 ft.

Concentration, up to 10 minutes/level (D)
None
No
V,S,DF
Reveals creatures, spells, or objects (PH218)

Div
Detect Good
15
1 Action

60 ft.

Concentration, up to 10 minutes/level (D)
None
No
V,S,DF
Reveals creatures, spells, or objects (PH219)

Div
Detect Law
15
1 Action

60 ft.

Concentration, up to 10 minutes/level (D)
None
No
V,S,DF
Reveals creatures, spells, or objects (PH219)

Div
Detect Undead
15
1 Action

60 ft.

Concentration, up to 1 minute/level (D)
None
No
V,S,M/DF
You can detect the aura that surrounds undead creatures (PH220)

Evoc
Divine Favor
15
1 Action

Personal

1 minute
None
-
V,S,DF
Calling upon the strength of a deity, you gain a luck bonus on attack and damage, equal to +1/3 caster levels (PHB224)

Necro
Doom
15
1 Action

100 ft.+10 ft./level

1 minute/level
Will Negates
Yes
V,S,DF
This spell fills a single subject with a feeling of horrible dread that causes it to become shaken (PH225)

Abjur
Endure Elements
15
1 Action

Touch

24 hours
Will Negates (Harmless)
Yes
V,S
Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Abjur
Entropic Shield
15
1 Action

Personal

1 minute/level (D)
Will Negates
-
V,S
A magical field appears around you, deflecting incoming arrows, rays, and other ranged attacks (20% miss chance) (PH227)

Abjur
Hide from Undead
15
1 Action

Touch

10 minutes/level (D)
Will Negates (Harmless); See Text
Yes
V,S,DF
Undead cannot see, hear, or smell the warded creatures. Nonintelligent undead creatures receive no save (PH241)
1
Necro
Inflict Light Wounds
15
1 Action

Touch

Instantaneous
Will Half
Yes
V,S
Touch, 1d8 +1/level damage (max +5) (PH244).

Trans
Magic Stone
15
1 Action

Touch

30 minutes or until discharged
Will Negates (Harmless, Object)
Yes (Harmless, Object)
V,S,DF
Three stones become +1 projectiles, 1d6+1 damage (PH251).

Trans
Magic Weapon
15
1 Action

Touch

1 minute/level
Will Negates (Harmless, Object)
Yes (Harmless, Object)
V,S,DF
Weapon gains +1 bonus (PH251).

Conj
Obscuring Mist
15
1 Action

20 ft.

1 minute/level
None
No
V,S
Fog surrounds you (PH258).

Abjur
Protection from Chaos
15
1 Action

Touch

1 minute/level (D)
Will Negates (Harmless)
Spec
V,S,M/DF
+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).
+ 1
Abjur
Protection from Evil
15
1 Action

Touch

1 minute/level (D)
Will Negates (Harmless)
Spec
V,S,M/DF
+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Abjur
Protection from Good
15
1 Action

Touch

1 minute/level (D)
Will Negates (Harmless)
Spec
V,S,M/DF
+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Abjur
Protection from Law
15
1 Action

Touch

1 minute/level (D)
Will Negates (Harmless)
Spec
V,S,M/DF
+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Abjur
Remove Fear
15
1 Action

25 ft.+5 ft./2 levels

10 minutes; See Text
Will Negates (Harmless)
Yes:h
V,S
+4 on saves against fear for one subject +1/four levels (PH271).

Abjur
Sanctuary
15
1 Action

Touch

1 round/level
Will Negates
No
V,S,DF
Opponents can`t attack you, and you can`t attack (PH274).

Abjur
Shield of Faith
15
1 Action

Touch

1 minute/level
Will Negates (Harmless)
Yes:h
V,S,M
Aura grants +2 or higher deflection bonus (PH278).

Conj
Summon Monster I
15
1 Round

25 ft.+5 ft./2 levels

1 round/level (D)
None
No
V,S,F/DF
Calls outsider to fight for you.(PH285).